I've listed all of my videos below in date order, alternatively, visit my YouTube Channel to view them from there.
Goto Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Santa is upset because we delivered the wrong presents to the wrong houses, so this year he's upgraded his sleigh with the gift-o-matic 5000 elf assisted present sorting machine to help him out.
In this video we're going to make a new game in AMOS (Amiga), Santas Present Drop 2 as a sequel to the game last year!
In this video I'm going to take a look back at perhaps one of the most fun aspects of the early Lemmings games, a feature that was so good, but unfortunately restricted to only a handful of platforms.
That game is two player lemmings! Unfortunately the concept behind two player never went beyond Oh No More Lemmings! which is a real shame, but its still great to go back and play.
During this video I also speak to Mike Dailly who came up with some of the original concepts for lemmings to get his perspective on this under-played feature.
In this video we're going to continue from where we left off with the real-time voice repitching, and we're going to explore autotune.
The concept behind autotune is to detect what note you're trying to sing, and automatically correct the pitch of that note if you're out of tune.
In this video we're going to explore the world of analog to digital, and digital to analog to create a real-time repitch solution with hardly any lag running totally on your Arduino UNO!
In this video I'll guide you through making this fun Halloween themed puzzle game. The aim of the game is to collect 20 pieces of candy (treats) before you collect 20 tricks (in this cane, spiders, ghosts, bats and skulls!).
After running my solar powered fireflies for a while I noticed some strange behaviour, and on investigating I discovered that the charge controller I was using wasn't providing any over-discharge protection.
In this video we look at battery protection and how to fix this problem.
In this video I'll guide you through, step-by-step to setting up the FloppyBridge plugin in WinUAE using DrawBridge.
We'll start at the beginning, installing WinUAE, and move on to configuring and explaing what all of the FloppyBridge options do.
In this video I'll guide you through, step-by-step to setting up the FloppyBridge plugin in WinUAE using Greaseweazle.
We'll start at the beginning, installing WinUAE, and move on to configuring and explaing what all of the FloppyBridge options do.
In this video I'll guide you through, step-by-step to setting up the FloppyBridge plugin in WinUAE using Supercard Pro.
We'll start at the beginning, installing WinUAE, and move on to configuring and explaing what all of the FloppyBridge options do.
Before DMA we had PIO (Programmed Input/Output) mode, meaning the reading and writing was all done via the CPU.
DMA (Direct Memory Access) speeds things up a little and usage dates back to some of the very early computers including the Atari 7800, C64 and more.
Don't worry, you don't need any programming knowledge to understand this, it's quite straight forward, but I hope by the end of the video you'll have a good understanding of it.
Goto Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9